Kinect depth to Polygons

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Kinect depth to Polygons

Postby davefollmer » Tue Apr 03, 2018 7:57 am


I projected the Kinect's depth information to a polygon grid but my frame rate doesn't go above 30fps. Using a mesh is faster but there isn't much you can do with a mesh. The same goes for a GLSL shader: the new vertex points are not applied to the grid baring me from doing further effects.Is there a more efficient way to do this?
How can I delete the faces connecting the user to the back wall of the grid?

Please help.

I didn't find the right solution from the Internet.


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Re: Kinect depth to Polygons

Postby EvilJekyll » Fri Apr 06, 2018 3:16 pm

I'm not sure how to help, or if this is the right forum to be asking that?
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Re: Kinect depth to Polygons

Postby chrismachine » Sun Apr 08, 2018 1:10 am

mur mur mur, I am not understand.
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Re: Kinect depth to Polygons

Postby sum yun gai » Sun Apr 08, 2018 10:53 am

Looks like you got an answer from the internet over a year ago to me.....
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Re: Kinect depth to Polygons

Postby PonderThis » Thu Apr 26, 2018 5:31 pm

That's a strange sort of spammer, but at least he got us all talking.

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