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Kinect depth to Polygons

Posted: Tue Apr 03, 2018 7:57 am
by davefollmer
Hello,

I projected the Kinect's depth information to a polygon grid but my frame rate doesn't go above 30fps. Using a mesh is faster but there isn't much you can do with a mesh. The same goes for a GLSL shader: the new vertex points are not applied to the grid baring me from doing further effects.Is there a more efficient way to do this?
How can I delete the faces connecting the user to the back wall of the grid?

Please help.

I didn't find the right solution from the Internet.

Thanks

Re: Kinect depth to Polygons

Posted: Fri Apr 06, 2018 3:16 pm
by EvilJekyll
I'm not sure how to help, or if this is the right forum to be asking that?

Re: Kinect depth to Polygons

Posted: Sun Apr 08, 2018 1:10 am
by chrismachine
mur mur mur, I am not understand.

Re: Kinect depth to Polygons

Posted: Sun Apr 08, 2018 10:53 am
by sum yun gai
Looks like you got an answer from the internet over a year ago to me.....

Re: Kinect depth to Polygons

Posted: Thu Apr 26, 2018 5:31 pm
by PonderThis
That's a strange sort of spammer, but at least he got us all talking.