Video Game Stuff

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Video Game Stuff

Postby Nyperold » Wed Nov 14, 2007 4:13 am

So, yeah, Twilight Princess. I recently started over so I could keep better track of which Poe Souls and Pieces of Heart I've collected, and it's been going pretty well. I'm into the Snowpeak Ruins.

As for Phantom Hourglass, I've been in the Temple of the Ocean King a few times, and now I'm having to deal with Swift Phantoms... yeesh. I'm not sure 16 minutes is enough time for me.
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Postby Domarius » Wed Nov 14, 2007 8:20 am

This is what makes me wonder what older people in the street think of us when they hear us talking like this.
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Postby James » Wed Nov 14, 2007 9:31 am

I enjoyed Twilight Princess, but nothing's really inspired me to go back and try to get any of the stuff I missed. It was good, but I wouldn't say I love it like I loved Ocarina of Time. That said, I never bothered getting everything in that, either. But after all that anticipation, I kind of found TP unremarkable.

Still, I want to get Phantom Hourglass at some point.
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Postby EsBe » Wed Nov 14, 2007 11:38 am

Domarius wrote:This is what makes me wonder what older people in the street think of us when they hear us talking like this.


Probably something along the lines of, "dang kids, with your music television and extreme sports, knock off that video game nonsense so I can cash my social security check to buy prune juice to drink while I watch Matlock."

Oh, and I also restarted TP because I burned up my Ordon shield the first time through and I'm totally anal about my video game completion. But it doesn't get much time between my mapping sessions for
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Postby Domarius » Wed Nov 14, 2007 12:19 pm

I was thinking more along the lines of "God, whatever kids are smoking these days, I wish we had it back when I was a young 'un."


I wasn't impressed with the "wolf jumping" bits in Twilight Princess. No skill, just press the button repeatedly. I didn't get much incentative to keep playing that game but I guess it's not my type of game. Okami - a beautiful looking game - is more of the same. The combat is rarely challenging, its mainly about the puzzles and running around collecting things to open up new areas.
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Postby James » Wed Nov 14, 2007 3:01 pm

Talking of playing through things again, I've done that loads with Resident Evil 4. I don't know what it is about that game that keeps it from getting boring for me. I've kind of given it a break for a while now, partially because I've got some new things (Call of Duty 4 is awesome, but it's yet another case of online games with constantly dodgy stats, which is quite annoying), but it must be one of the games I've played through the most. I haven't done it on Professional mode yet, though. I'm part-way through with that.
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Postby Chrono Crow » Wed Nov 14, 2007 4:44 pm

Okay, what the hell is Companion Cube from? I'm seeing it everywhere lately.
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Postby James » Wed Nov 14, 2007 4:52 pm

You know what I did after seeing it everywhere? I looked it up.
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Postby Chrono Crow » Wed Nov 14, 2007 4:54 pm

But this way, I start a conversation in a thread I'm otherwise not a part of.
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Postby James » Wed Nov 14, 2007 5:11 pm

It's from Portal. End of conversation.
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Postby Chrono Crow » Wed Nov 14, 2007 5:24 pm

I'VE HEARD THAT'S A GREAT GAME HAVE I BEEN LED ASTRAY OR IS IT REALLY AS GOOD AS THEY SAY ALSO SHUT UP POOPY HEAD!
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Postby James » Wed Nov 14, 2007 5:37 pm

I'll tell you when I get it. Possibly tomorrow.
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Postby IanC » Wed Nov 14, 2007 6:12 pm

Its really, really good.

Gets very hard near the end though.
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Postby DarthCat » Wed Nov 14, 2007 6:39 pm

Eh, I thought it really got to "just right" difficulty near the end of the game (therefore having been, IMO, too easy for the rest of the game), especially considering there are multiple ways to solve a number of the puzzles.

Now the challenges, those can be brain-builders.
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Postby Judas Maccabeus » Wed Nov 14, 2007 6:47 pm

I have no idea what any of you are talking about, so I'm just going to stare blankly and nod my head.
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Postby Dusk » Wed Nov 14, 2007 7:33 pm

Portal is one of the best things to happen to gaming since SOUND.
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Postby katzenkoenig » Wed Nov 14, 2007 7:43 pm

Skimba wrote:And she laughed and laughed...'cause she knew she wasn't wearing any pants.
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Postby Dusk » Wed Nov 14, 2007 7:49 pm

Is that the one with the baby death? I WON'T CLICK ON IT IF IT HAS BABY DEATH
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Postby Nyperold » Wed Nov 14, 2007 10:54 pm

Well hey, in a number of games, the NPCs keep talking to the protagonists as though video game controllers are a part of their everyday lives. That's sort of trippy to contemplate, the idea of living in such a world.

About Phantom Hourglass... the manual and intro spoil a big plot point in Wind Waker, so if you don't want that to happen, meet the king in person in that game before you start PH. (Also, when did Link forget how to swim? Seriously, In WW, he had a swim meter, but now he sinks like a stone? ... Eh, I can see similar oddities in the Mario series, so I can't rag on it too bad.)
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Postby PonderThis » Thu Nov 15, 2007 10:27 am

Dusk Bringer wrote:Is that the one with the baby death? I WON'T CLICK ON IT IF IT HAS BABY DEATH
No, no, no.

The robot shoots out a bunch of red paint that gets all over everything, that's all. Meanwhile, the baby got bored and went nap-nap, which is why he's out of the picture in the last frame.

Geez, some people just assume the worst in everything!
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Postby Domarius » Thu Nov 15, 2007 10:32 am

James wrote:Talking of playing through things again, I've done that loads with Resident Evil 4. I don't know what it is about that game that keeps it from getting boring for me.
Same! I'm currently going through the extras though, they're pretty dang good for "extras". I think the combat just plays so well. Most shooting games on the consoles give you some "lock on"mode or "near enough" radius when shooting, since aiming with joysticks suck compared to mouse, but this game's take on it is that when you aim, you only aim and do nothing else, and it moves slowly so you can aim very carefully. And then the enemies are tailored to this - they run up to you, and never have projectiles (which works well because they are all poor zombies) and even the few that do are very slow at it.
Then to help keep the pace moving, you have those close range melee attacks. In the end some of the action plays out a bit like a movie. It all comes together very well I think.
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Postby smiley_dude69 » Thu Nov 15, 2007 12:27 pm

IanC wrote:Its really, really good.

Gets very hard near the end though.

*shrug* I beat it from start-finish in about an hour my first time through.
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Postby kzager » Thu Nov 15, 2007 1:45 pm

Tetris is a good game... :-\

Well, the newer ones aren't too great - you can not turn off infinite flip, half the time you can't turn off any of their other annoying little things to make the game more playable for newer players. The whole point about Tetris is that it's a hard strategy game - doing things to make the strategy easier (infinite flip making it almost imposable to lose) just ruins the game.

Cascade Tetris isn't bad.
That actually adds another layer of strategy to the game. Also, you could potentially get two tetrises in a row with it.

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It's like combining Tetris strategy with Dr. Mario stratagy.


That Jurassic park game sounds fun and annoying at the same time. I kind of stopped playing games around the N64, though so *shrug*
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Postby Nyperold » Mon Nov 19, 2007 12:56 am

SimCity (Classic) (Super Nintendo) - I'm actually pretty close to Megalopolis status. Now that all the land is filled with stuff I put there, I'm coaxing the population up by DESTROYING SCHOOLS AND HOSPITALS in my RAGE AGAINST THESE PSEUDO-RESIDENTIAL AREAS. RAWR. And then zoning them Residential again in the hope that there will actually be residences this time. If I get really close, I'm just going to do away with taxes and hope that pushes it over before the city services drain me.
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Postby kzager » Mon Nov 19, 2007 1:14 am

I can't figure out how to make money in that game. I can figure out how to cheat and make it so I don't need money for anything but... yeah.

Nobody gives me munnah.
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